15 Most Beautiful NES Games of All Time
While the main character and enemy sprites in this side-scrolling shooter are exceptionally large and detailed for their time, what really sets this game apart are the highly detailed backgrounds that stick to the feet of NES games. more famous. Unfortunately, Insect X was never released outside of Japan, so chances are you didn’t have the chance to grow up with this one. Luckily, the entire game is in English, so it remains fairly accessible to Western players who are able to find… a way to play it today.
5. Little Samson
One of the weirdest things about the NES library is that some of the console’s best-looking games were also largely ignored when they were released. Admittedly, part of the reason that seemed to be the case is that great 8-bit titles like Little Samson came out after the launch of the SNES as more gamers focused on the graphical power of Nintendo’s 16-bit console. Yet it’s baffling how little attention this gem received back in its day when it looked and played as well as it did.
Quite simply, Little Samson is one of the best platform games on NES. Highlighted by the ability to switch between four mid-level playable characters (including a dragon and a golem), this game also featured some superb technological achievements. Specifically, Kikira the Dragon is one of the best sprites in the NES and looks even cooler as you navigate the game’s beautifully detailed levels that include everything from caves and castles to volcanoes.
4. Darkwing Duck
Capcom was known for producing a series of excellent Disney platformers during the NES era, and given the developer’s experience with the console in the early 90s, it really should come as no surprise that dark duck ended up being one of the most graphically advanced games on the system.
Capcom squeezed an awesome amount of color out of this console in each of the jaw-dropping stages of this game. Some parts of this game actually look more like a SNES title. Darkwing Duck itself looks like the spitting image of its cartoon counterpart, and there are even a handful of brief cutscenes that might be the best on the NES.
Developed in 1992 as part of a Japanese shooting game competition known as “Summer Carnival”, Recca was created with one goal in mind: to push the Famicom hardware to its absolute limits. In this regard, Recca is a huge success. The game is incredibly fast, with a constant stream of enemies, explosions, and background effects. Everyone agrees the console should never have been able to run a game like this, but somehow Recca looks right at home on 8-bit hardware.