Nintendo ds – SNES Heaven http://snesheaven.org/ Tue, 20 Sep 2022 06:39:14 +0000 en-US hourly 1 https://wordpress.org/?v=5.9.3 https://snesheaven.org/wp-content/uploads/2021/06/icon-12-150x150.png Nintendo ds – SNES Heaven http://snesheaven.org/ 32 32 The real reason the Nintendo Virtual Boy failed https://snesheaven.org/the-real-reason-the-nintendo-virtual-boy-failed/ Tue, 20 Sep 2022 02:03:00 +0000 https://snesheaven.org/the-real-reason-the-nintendo-virtual-boy-failed/ Although Nintendo tried to portray the Virtual Boy as a step forward for video game consoles, it was actually several steps backward. The Virtual Boy only had a monochrome red and black screen, wasn’t portable in the same way as the Game Boy, and many found the 3D effects didn’t really add much to the […]]]>

Although Nintendo tried to portray the Virtual Boy as a step forward for video game consoles, it was actually several steps backward. The Virtual Boy only had a monochrome red and black screen, wasn’t portable in the same way as the Game Boy, and many found the 3D effects didn’t really add much to the overall experience. games, according to Business Intern. Additionally, the games themselves were found to be lackluster and didn’t generate much excitement from gamers. Only 22 Virtual Boy games have been released. Not to mention, the Virtual Boy came with a wide range of potential health risks, including nausea and eye strain (via Business Insider).

In fact, Nintendo was to issue a warning about these health risks with the console. He also said allowing young children to play the Virtual Boy could lead to lasting vision problems. This is the more extreme end of the health issues with the console, but players have also reported back issues from having to lean into the headset on the tripod instead of being able to carry it. Headaches have also been widely reported.

These shortcomings led the Virtual Boy down a path of destruction. The console’s initial price when it was released in 1995 was $179.95, but Nintendo eventually had to lower it over time as sales stagnated. In total, only 770,000 units were sold in total (via fast business), a very small number compared to the Game Boy, which achieved 40 million in total sales. This complete lack of interest in the Virtual Boy caused Nintendo to discontinue it a year later.

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10 Best Nintendo Wii Games Ever Made, Officially Ranked https://snesheaven.org/10-best-nintendo-wii-games-ever-made-officially-ranked/ Sun, 18 Sep 2022 08:00:00 +0000 https://snesheaven.org/10-best-nintendo-wii-games-ever-made-officially-ranked/ Despite the Wii’s reputation as a gimmick console in its day, it arguably had more great mainstream releases than either of its successors. Some titles have made better use of its unique mechanics than others, but all of the games on this list have kept their inclusion to a minimum. RELATED: The Best Nintendo Controller […]]]>

Despite the Wii’s reputation as a gimmick console in its day, it arguably had more great mainstream releases than either of its successors. Some titles have made better use of its unique mechanics than others, but all of the games on this list have kept their inclusion to a minimum.


RELATED: The Best Nintendo Controller Designs, Ranked

Whether it’s as prominent as No More Heroes using the Wii Remote in just about every aspect of its design, or Mario Kart’s Wii wheel changing perceptions, each Wii game has found its own way to best use his strength, whether he gets agitated or not. Here are the best Nintendo Wii games offered by the console.

DUALSHOCKERS VIDEO OF THE DAY

ten more heroes

While this game’s sequel may have improved the game technically, the clearer story objectives and gameplay loop of the original No More Heroes earn their place on this list. The original No More Heroes was a technical marvel given its limitations. While the in-game draw distance is pretty terrible and the environments themselves aren’t particularly detailed, the fact that it functions as an open world that can be freely roamed on Nintendo Wii hardware is nothing short of miraculous.

While the first two games were ported to PS3 at the time and have since had Switch and PC ports, nothing will replicate the game’s extensive use of the motion sensor, tilt and speaker of the Wii Remote at a time when these features were often overlooked.

9 Warioware: smooth movements

Warioware: Smooth Motion is perhaps best known as the Wii launch title that wasn’t Twilight Princess or Wii Sports. Aside from Wii Sports, Smooth Moves has done a great job using the Wii Remote. While the game itself does get tedious at times, bouncing between Wii Remote and nunchuck, it did a good job of not relying too heavily on the attachment, and it largely worked without it. Most fans of the series will have the GameCube title, Mega Party Games, higher on their list. Smooth Moves is always a solid inclusion to the Wii library and deserves to be on anyone’s top ten list.

8 Kirby’s Return to Dreamland

Another late Wii title, Return to Dream Land is considered an underrated Wii title because of this. Clearly Nintendo felt the same way, given the recent announcement of a remake releasing in 2023. The ability to play as Kirby staples such as Dedede and Meta Knight, as well as simultaneous co-op at 4 players, were welcome additions for those who had waited 11 years. years for a traditional Kirby home console after Kirby 64 in 2000.

With the long delay between series releases, many players were just happy to have a traditional Kirby experience after weird titles like Kirby’s Epic Yarn or Canvas Curse. Hopefully, with the remake on the horizon, more people will get a chance to enjoy this particular Kirby title.

RELATED: Kirby’s Dream Buffet Review – A Delicious Two-Player Treat

seven Punch !!

Punch-Out’s revival as a beloved Nintendo property was odd. After the 1994 Super Punch-Out!! for the Super Nintendo, it took another 15 years before the Wii title was released, after joint development between Next Level Games and Nintendo’s internal development team. The idea for a new title in the series was entirely on Next Level’s part, as they came up with ideas for a new title after completing the sequel to Mario Strikers for the Wii in 2007.

The gameplay was faithfully brought into the modern era on behalf of developers who clearly had a lot of love for these two original titles. While there were no rumors of a continuation in the years since, it’s safe to say that Little Mac’s inclusion in 2014’s Smash Bros would never have happened had it not been for the success of the 5-year-old Wii title. earlier.

6 Rhythm Heaven Fever

After the Japanese exclusive Rhythm Tengoku on the GBA and Rhythm Heaven on the DS, Rhythm Heaven Fever from 2012 is the idealized version of the gameplay of the series. With each level having its own rules and timing, players must match the pitch of the game by following on-screen prompts. These prompts can range from stabbing peas with a fork or matching a professional wrestler’s answers to interview questions. Rhythm Heaven Fever came out somewhat under the radar, being a later Wii title, not releasing in the West until early 2012.

The title’s fan following in the years since led to a 3DS release with Rhythm Heaven Megamix in 2016. Despite renewed interest in the series in recent years, there has been no news of a sequel. any kind whatsoever. The series will likely always be best known for the cult title on Wii just months before the Wii U was released.

5 Brawl Super Smash Bros.

Although the popularity and fan position of Smash Bros. Brawl have changed a lot in the years since its release, it’s important to remember how incredibly hyped Brawl was before its release in 2008. The addition of major third-party characters such as Sonic the Hedgehog and Solid Snake have led to rampant speculation about potential roster inclusions. The floodgates have been forever opened with regards to applications for registration in the future. The slow drip feed of information for the game along with the lag of the games led to substantial hype for its release.

4 Mario Kart Wii

The most fascinating thing about Mario Kart games is that most people will have a different answer when you ask them which is their favorite. While Gamecube’s Double Dash had its unique two-on-a-kart gameplay, plus new elements to accentuate that, Mario Kart Wii didn’t innovate too much beyond that.

Aside from its introduction of multiplayer via the now defunct Nintendo Wi-Fi Connection, Mario Kart Wii will be best known for its inclusion of the steering wheelthe most creative piece of plastic that Nintendo has ever offered with one of its titles.

RELATED: 10 Best Mario Kart Tracks

3 The Legend of Zelda: Twilight Princess

It’s hard to explain how he was rolling for the series with Twilight Princess in 2006, but back then Zelda was in a much different place. 2002’s Wind Waker, while a masterpiece in its own right, couldn’t have come at a worse time for Nintendo. The infamous 2000 space world demo showcasing the series’ potential with Gamecube hardware set high expectations for a realistic Zelda title. Once Wind Waker was announced the following year, many were unhappy with the art direction. No matter how good it was, many would never accept losing the down-to-earth Zelda fans who felt promised.

Twilight Princess was intended to be the centerpiece of this initial trailer in 2000. Twilight Princess may not rank as highly as Wind Waker on most fans’ list of top Zelda titles, but what he represents for Nintendo’s history and the future health of the series is arguably more important.

2 Sports Wii

What more can we say about Wii Sports at this point? There has never been a more perfect launch title in the history of the medium. You could say the Wii would never have been the huge success that was without Wii Sports. The ability to recreate a bowling motion, swing a bat, or hold a golf club exemplified the Wii’s goals as a system better than any major first-party title.

RELATED: Nintendo Switch Sports Could Get Basketball and Dodgeball Post-Launch

1 Super Mario Galaxy 1 & 2

The two games are so similar that it’s odd to separate them on a list of the console’s best. Both individually could justify being on this list in any order. The placement really comes down to personal preference. While the first Mario Galaxy features a much more fleshed out story, which introduced Rosalina and the Luma for the first time, 2’s streamlined menu system more easily filters players through different stages and mechanics. Many of the new mechanics from the first, such as the Bee Mushroom and Spring Mushroom, carried over into the sequel. 2’s only real major mechanical addition was Yoshi, which doesn’t offer many gameplay changes since its inclusion.

Ultimately, both titles are strong enough to top anyone’s top 10 list; it just depends on how you feel about having a story in a Mario game, really.

NEXT: Yakuza Like a Dragon 8 and Kiryu Spinoff Announced

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Hands-on with ‘Street Fighter 6’ and other Capcom TGS demo lines https://snesheaven.org/hands-on-with-street-fighter-6-and-other-capcom-tgs-demo-lines/ Fri, 16 Sep 2022 20:23:20 +0000 https://snesheaven.org/hands-on-with-street-fighter-6-and-other-capcom-tgs-demo-lines/ Although I can’t travel to Japan right now, I found myself having some hands-on time with Capcom’s Tokyo Game Show lineup. The publisher hosted media earlier this week to check out the demos available across the Pacific. Here are some thoughts on some of them: “Street Fighter 6” was one of the games I wanted […]]]>

Although I can’t travel to Japan right now, I found myself having some hands-on time with Capcom’s Tokyo Game Show lineup. The publisher hosted media earlier this week to check out the demos available across the Pacific.

Here are some thoughts on some of them:

“Street Fighter 6” was one of the games I wanted to get my hands on first. It’s been a while since I’ve played an entry in the series, and this take is intriguing. The new focus revolved around the drive system, which is a separate meter from the Super Art gauge. The lower meter is used for flashy Super Art attacks that can turn the tide of battle. It turns into a Critical Art when the Vitality Gauge drops below about a quarter.

The Drive System is similar to the V system, but it simplifies and unifies many mechanics from previous games. The counter is the same for all characters. This is how players perform EX attacks, which are now called Overdrive moves. It is also tied to Drive Parry, which allows players to fend off an opponent’s attack and replenish the Drive meter. The parry works the same as in “Street Fighter III:” Players tap to negate damage. They can also perfectly parry almost all attacks except fireballs to instantly punish attackers.

Kimberly in “Street Fighter 6” plays like ninjas in previous games. (Capcom)

In order to make players more aggressive so they don’t rush, Capcom introduced Drive Impact, which is a move that can absorb an opponent’s attack and knock them back with a hard blow. Players can also perform a Drive Rush, which is a dash cancel of a Drive Parry or a normal cancelable attack. Essentially this is used for combos or creating openings for attacks.

Finally, Drive Reversal is a counter attack that is used when blocking to push back aggressive opponents under pressure.

Over the years, all of these wrinkles have appeared in the “Street Fighter” franchise in one form or another and the Drive System attempts to harness these elements into a more cohesive whole. It kind of works because of the way the Driving Gauge automatically replenishes and can fill up faster with the right moves.

This creates more strategies as players have to manage this meter and find times to be aggressive or defend. Players should be especially careful not to completely deplete the training gauge, as this puts them in a state of exhaustion, and hitting the wall can force players to stun. This is now the only way to enter this state, and fighters can no longer get out of it. In high-level competition, this could be the kiss of death.

From what I’ve played, it’s a promising base that should grow with a new cast of characters. “Street Fighter 6” is slated for release in 2023 for PlayStation 5, PlayStation 4, Xbox Series X and Series S, and PC.

Mega Man Battle Network Legacy Collection
“Mega Man Battle Network Legacy Collection” has 10 games. That’s a massive amount of content for a cult JRPG. (Capcom)

Mega Man Battle Network Legacy Collectionshould be on Japanese RPG fans’ radar. It features all 10’s – yes that’s right 10! – series games. It should be noted that the third through sixth entries featured a dual “Pokemon” style version. This is still an absurd value.

I’ve never played it, but the collection allows newcomers to jump on these classics released during the Game Boy Advance through the Nintendo DS line of consoles. There’s a reason these titles have a hard core, and after playing around a bit, I could figure out why. The combat system is oddly brilliant and has an almost collectible card game element to it.

“Mega Man Battle Network Legacy Collection” is set to release in 2023 for Nintendo Switch, PlayStation 4, and PC.

The “Monster Hunter Rise: Dawn” preview offered a preview of Flaming Espinas, which is releasing in Title Update 2. I fought him in the Forlorn Arena, and it was a brutal fight to say the least. Half the crew I fought him with didn’t have too much experience in “Monster Hunter” and his devastating explosive attack wiped out the team.

Pro Tip: If Flaming Espinas stays still and raises his head, run away as fast as you can or you’ll have a bad time.

Title Update 2 “Monster Hunter Rise: Sunbreak” is scheduled for release on September 29.

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I’m nostalgic for the Pokemon games I’ve never played – Destructoid https://snesheaven.org/im-nostalgic-for-the-pokemon-games-ive-never-played-destructoid/ Wed, 14 Sep 2022 20:36:48 +0000 https://snesheaven.org/im-nostalgic-for-the-pokemon-games-ive-never-played-destructoid/ Discover an all-time great as an adult: Leaf Green [Featured Image Source: Thibault Miniou on ArtStation] If you’ve read any of my articles in the past, you probably know that I didn’t seriously get into gaming until I was in college. I had a few consoles when I was younger, like a PS2, Game Boy […]]]>

Discover an all-time great as an adult: Leaf Green

[Featured Image Source: Thibault Miniou on ArtStation]

If you’ve read any of my articles in the past, you probably know that I didn’t seriously get into gaming until I was in college. I had a few consoles when I was younger, like a PS2, Game Boy Advance SP, Nintendo DS, and Wii, but pretty much every game I played had to do with “girly” horses, Barbie or licensed Disney Channel spin-off games.

I had a great time with these games (which have merit on their own), but I’d be lying if I said I wasn’t disappointed in retrospect to have missed out on some of the greatest of all time. The good news is that now I’m an adult with my time and money, and I’m lucky to have a game-centric job, which means I can go back and play any game that I want.

The obvious first choice was the Pokemon series, as much as Harry Potter, franchising was purely and simply banned in the fundamentalist Christian circles in which my family ran. I spent my whole life not understanding what all the hype was about these little pocket monsters, and finally, I decided it was time to change that.

The day begins

Fortunately, my closest friends are all Pokemon fanatics, so they were kind enough to help guide me on my journey. The decision on which game to start was unanimous: Leaf Green. So my best friend downloaded an emulator, and we went to meet Professor Oak.

I’m someone who can tend to walk through a game without paying attention to it sometimes, so he made it a point to stop me and tell me how important it was to pick my first starter, which is arguably one of the most important decisions you can make in a game. He clarified that it was the kind of decision that was irreversible – it’s the kind of thing you talked about with your friends at the school, and that others would classify the kind of person I was based on my entrance as a sign star.

After much deliberation, I opted for Bulbasaur and have never regretted the decision. He’s obviously the cutest starter (a very big factor for me), and Venusaur has stepped in a few times in the late game.

I think what I like most about the old Pokemon games is how simple, yet effective they are. After playing some of the newer games on my Switch, I understand how these are iterations of the classic formula, but I have to agree with fans who say modern games don’t compare to the originals.

As I was crossing Leaf Green, my friend encouraged me to watch it like I was a kid playing it on release day, and man… it really clicked for me. I know for the time it was one of the more advanced titles, but coming back to it now, the game design of the early series really holds up. It’s simple and streamlined in a way that I wish more modern games would replicate.

Feel like a kid again

While it feels good to play now, I can also see it as a product of its time – it takes time to pass and might feel a bit grumpy, but that’s because in 2004 you were sitting down with your Game Boy and played through it over the course of a summer. At least, that’s how my friend describes it through his rose-colored glasses. With enough imagination, it’s a feeling I try to channel when I sit down to play it myself.

Pokemon Leaf Green is the kind of game I wish I had when I was a kid. As are many licensed games that make money, pretty much everything I played as a kid was mechanically superficial – although my love for Hannah Montana and musical high school was enough to get me through.

Anyway, playing classic games is no longer just something fun to do in my free time, but something to help heal my inner child, corny as that sounds. Besides, it’s pretty awesome to understand why Pokemon is the GOAT now. I have a lot of games left in the series to play, which means I have a ton to look forward to – it’s a feeling I’ve long missed in games.

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When to watch the September 2022 Nintendo Direct in Australia https://snesheaven.org/when-to-watch-the-september-2022-nintendo-direct-in-australia/ Tue, 13 Sep 2022 00:06:00 +0000 https://snesheaven.org/when-to-watch-the-september-2022-nintendo-direct-in-australia/ The rumored September 2022 Nintendo Direct has been confirmed as expected, so get excited. This one has been circling the rumor mill for a few weeks now, with a whole bunch of potential games on the way. Although the UK has decided not to livestream the Nintendo Direct tomorrow out of respect for the Queen’s […]]]>

The rumored September 2022 Nintendo Direct has been confirmed as expected, so get excited.

This one has been circling the rumor mill for a few weeks now, with a whole bunch of potential games on the way. Although the UK has decided not to livestream the Nintendo Direct tomorrow out of respect for the Queen’s death, as it is common knowledge that Queen Elizabeth II has said: ‘If I ever die, it won’t There will be no Nintendo Direct live stream in the UK, and that’s on God’, ours will continue as normal.

So what awaits us this time, huh? Excellent question. As mentioned earlier, the rumor mill operated on a level that can only be described as “Yowza Wowza”. Surely the biggest and juiciest “leak” has to be potential news from Wind Waker and Twilight Princess announced for the Nintendo Switch, which is sure to please more than one Zelda fan (including me).

However, I wonder if they will go for direct ports of the WiiU originals or remasters. While I’d say the latter are probably the best version of the games, the Switch, unfortunately, doesn’t have the Giant Nintendo DS capabilities of the WiiU, so it’s possible they’ll make tweaks or even opt for a Super Mario 3D All-Stars type of situation.

Then there is also the possibility of a Metroid Prime 4 announcement, which has long appeared in Nintendo’s financial reports. Of course, nothing is set in stone there, and this one took an awful lot of time, but hopefully that’s because it’s going to be something really special.

Anyway, let’s get into real meat and potatoes here.

When can I see the September 2022 Nintendo Direct in Australia and New Zealand?

The September 2022 Nintendo Direct will air in Australia and New Zealand on Tuesday September 13 and Wednesday September 14, thanks to those pesky time zones that make things a little silly.

The Nintendo Australia Youtube Channel will livestream the Direct, which hopefully means that all announced release dates will be localized to our time. You can watch it here.

You can check your time zone below.

ACT, NSW, QLD, VIC, TAS

Wednesday September 14

12:00 PM AEST

NT, SA

tuesday september 13

11:30 p.m. ACST

Washington

tuesday september 13

22:00 AWST

New Zealand

Wednesday September 14

02:00 NZST

Do you have any predictions? Something you’re hoping for or getting excited about? Personally, I would just like to see my boy Toon Link on the Switch. Let us know!

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Good holidays https://snesheaven.org/good-holidays/ Sun, 11 Sep 2022 01:03:18 +0000 https://snesheaven.org/good-holidays/ What do you get if you combine two 12-year-old boys, a mother, a grandmother, and a Yorkshire terrier for a week in Kiawah Island, South Carolina? You get exercise, sand fleas, sunburn and fun. At 6 a.m. the day we left, I had loaded the Mazda van with a red sports bag, a cosmetic bag, […]]]>

What do you get if you combine two 12-year-old boys, a mother, a grandmother, and a Yorkshire terrier for a week in Kiawah Island, South Carolina? You get exercise, sand fleas, sunburn and fun.

At 6 a.m. the day we left, I had loaded the Mazda van with a red sports bag, a cosmetic bag, a stack of beach towels, snacks and cases of Coke and of Sprite. The trunk was already three-quarters full before I even picked up the other passengers.

As I arrived at my daughter’s house, her crew came out the back door carrying enough stuff to fill a westbound train of wagons. There were suitcases, pillows, backpacks, beach bags, a dog bed and board games. By the time we crammed everything into the van, there was barely room for Bone, Candie’s three-pound Yorkie.

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Curious Kid Stuffed Changing Game Cartridges in Wii U Disc Tray https://snesheaven.org/curious-kid-stuffed-changing-game-cartridges-in-wii-u-disc-tray/ Mon, 05 Sep 2022 19:57:00 +0000 https://snesheaven.org/curious-kid-stuffed-changing-game-cartridges-in-wii-u-disc-tray/ While it’s common for a successor system to get games from its predecessor, we don’t really see the reverse process happening. Well, it seems no one told a curious kid, who ended up having a repair technician do the whole thing when he had to fix a damaged Wii U disc tray that was only […]]]>

While it’s common for a successor system to get games from its predecessor, we don’t really see the reverse process happening. Well, it seems no one told a curious kid, who ended up having a repair technician do the whole thing when he had to fix a damaged Wii U disc tray that was only filled of Switch game cartridges.

The story comes from Jose A Cruz, who passes “@Cruzlink2” on Twitter. There, he shared some footage of a disassembled Wii U console that was stuffed full of a handful of different Switch game cartridges, blocking access to the tray and ruining its functionality.

The various cartridges are clearly visible in the images above, all ended up in varying positions inside the console after insertion.

Considering that the cartridges aren’t as thin as the discs that are supposed to be in them, the console owner’s child had to strain a bit to get them stuck inside.

Children seem to have an incredible ability to mess things up dramatically. Granted, inserting foreign objects inside a console’s disc slot is nothing new, but it’s amazing how many different ways a child can find to “experiment ” to see how something works. And, considering that various game cartridges ended up in this particular Wii U, it seems the culprit must have been very pleased with themselves when the first one got inside. So, like kids do, if they get a reaction, they’ll definitely keep repeating the process, which seems to be exactly what happened here.

So, despite the electronic carnage here, what happened to that poor Wii U? It turns out that she succeeded in the operation.

Jose posted a quick clip in a follow-up tweet showcasing the repaired disc platter and the subsequent test that confirmed it was fixed.

There is no clear explanation as to whether the disc tray needed to be completely replaced or if it was just a matter of repairing the damaged components, but in either case, the fact is that the console was still salvageable.

Spawn Wave, a well-known gaming tech YouTuber, also chimed in on this thread. Having worked as a console repairman himself in the past, this particular situation reminded him that he also had to repair various original Wii consoles that fell victim to being stuffed with Nintendo DS cartridges.

Obviously, a child’s curiosity knows no bounds. Even though the shape of the cartridges is totally different from the shape of the disc slot, any kid who’s done this must be thinking, “I saw dad pushing stuff here, so I’m going to give it a try too.” Moral of the story: if you want to keep your consoles safe from your children, better keep them out of reach.

On a related note, the Nintendo eShop for Wii U and 3DS will be shutting down soon. Once they do, purchasing digital Wii U titles will become impossible. So any remaining units with a working disc tray will become increasingly rare over time. Best to save them while you still can.

Source: Nintendo’s life

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Other Final Fantasy Games Deserving The FF7 Remake Treatment https://snesheaven.org/other-final-fantasy-games-deserving-the-ff7-remake-treatment/ Sat, 03 Sep 2022 17:39:00 +0000 https://snesheaven.org/other-final-fantasy-games-deserving-the-ff7-remake-treatment/ Although its development cycle was long and tumultuous, Final Fantasy 7 Remake released in the spring of 2020 to immediate critical acclaim thanks to its faithful setting, unpredictable storytelling, and simply fantastic combat system. It’s by no means a replacement for the 1997 original, but rather an all-new journey for Cloud Strife and company that […]]]>

Although its development cycle was long and tumultuous, Final Fantasy 7 Remake released in the spring of 2020 to immediate critical acclaim thanks to its faithful setting, unpredictable storytelling, and simply fantastic combat system. It’s by no means a replacement for the 1997 original, but rather an all-new journey for Cloud Strife and company that has a handful of familiar story beats that really appeal to nostalgia. By deviating somewhat from the storytelling of the game that inspired it, Square Enix has forged a game that will hopefully stand the test of time in the same way.

GAMER VIDEO OF THE DAY

By flexing its muscles, Square Enix has shown it can reinvent and revive beloved characters. They are often at the center of everything Final Fantasy the game’s charm, so many fans are speculating which games in the 35-year-old series should get the same treatment as Final Fantasy 7 Remake. There are so many options available, from mainline games that have built solid reputations to spin-off titles that simply deserve more love. Final Fantasy doesn’t seem to be stopping any time soon and will likely always look to the future, but the 2020 remake of a classic shows there’s so much potential in the past.


RELATED: Final Fantasy 7: What happens in Dirge of Cerberus?

Final Fantasy 6

Final Fantasy 7 was the series’ first foray into 3D movement and polygonal character models, and pairing its groundbreaking graphics with a stellar and memorable story landed it into the franchise’s list of gamer favorites. However, gamers of a certain age will look to its predecessor with more affection, as it pushed the hardware of its native Super Nintendo to the very limit of its power. Its sprites were more refined than ever and the inventive ways in which Final Fantasy 6 managed to remain exceptional despite releasing on older hardware is a testament to Squaresoft’s quality as a JRPG studio.


The recent Pixel Remasters of Final Fantasy 1-6 were welcomed by fans, but in the shadow of the visual and technical masterpiece that was Final Fantasy 7 Remake it was like a consolation prize. Many will say that Final Fantasy 6 is as good as its successor. Its diverse cast of heroes, menacing villains, genuinely unpredictable story, and proven combat system made it the cutting edge of the game. Final Fantasy iceberg when it launched in North America in late 1994. Terra, Locke, Shadow, and Celes deserve a makeover, as it might lead new fans to a story that might be even better than the one Cloud is getting into with Avalanche.


Final Fantasy Tactics

Although it exists outside of the main series, Final Fantasy Tactics is revered by those who lived his story all those years ago. Its design formula is wildly different from other PS1 RPGs at the time, opting instead to use a grid-based map and stats that are determined by each unit’s job class. It is a strategic role-playing game while the other Final Fantasy projects relied on faster, more fleeting turn-based combat to see players progress through the story. It is quite clear that games like golden sun and Triangle strategy are directly inspired by Final Fantasy Tacticsso it’s confusing that the spinoff series has been so dormant for so long.


The Final Fantasy Tactics the property has not been used since 2008, with Final Fantasy Tactics A2 on the Nintendo DS being the last of them. Fire Emblem: Three Houses and the next The DioField Chronicle prove that there is a growing interest in strategy RPGs, so now is the best time for the best series in the genre to make a comeback. The lion war was a fantastic remaster of the base game for the PSP, but even that didn’t make its way to modern hardware. Final Fantasy Tacticsthe immense quality of means that he must reappear as soon as possible, and give him full Final Fantasy 7 Remake treatment would be the ideal return.

RELATED: Final Fantasy 4 deserves as much hype as the franchise’s most popular entries

Final Fantasy 8

While he has a band of loyal followers, Final Fantasy 8 is the inconsistent midpoint of the three PS1 releases in the series. Whereas FFseven was a near-perfect transition into the 3D era of gaming and wielded a story for the ages and FF9 felt like a beautiful result of Square Enix’s tireless efforts with the hardware, Final Fantasy 8 was perhaps the most struggling game of any title in the franchise so far. Some fans and critics thought Squall was a boring, monosyllabic, and rather crude protagonist and the goofy story felt far less grounded than its predecessor. Fans expected more, and while the developer has shown it can handle the pressure to redo something beloved, it should now be looking to redeem something that isn’t.


Of all the major 3D games, FF8 is the one that most needs a makeover. A remaster of Final Fantasy 8 on modern consoles did well to remind existing fans why they loved it in the first place, but it also confronted the reservations of people who disliked it, and few saw their opinion changed by the project. Revising the confusing join system, giving Squall a bit more depth, and adding the same combat system as Final Fantasy 7 Remake might be the best way to give Final Fantasy 8 a chance for universal adoration.

chocobo race

Before the emergence of the riddled microtransaction CU of chocobosonly a handful of gamers will even remember the existence of chocobo race on the original PlayStation. This era of consoles had no shortage of kart games, Diddy Kong Race on the Nintendo 64 at crash team racing, and as the latter received a full remake, all bets are off as to what games in the genre might come next.

Crash Team Racing: Nitro powered was well received, keeping enough of the original formula to feel nostalgic but offering more content and customizable options to give it a new look. chocobo race may not be vital to the tissue of Final Fantasybut the renewed interest in kart racers – new and old – could prove that a remake of chocobo race would be worth it. CU of chocobos is a wayward step in the right direction, but a remake of the first game could absolutely be the right move.

Final Fantasy 7 Remake Intergrade is available now on PC and PS5.

MORE: Final Fantasy 14: The Lore Behind Emet-Selch Explained

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Nintendo Entertainment Podcast – Episode 294 – We Rock https://snesheaven.org/nintendo-entertainment-podcast-episode-294-we-rock/ Fri, 02 Sep 2022 13:14:34 +0000 https://snesheaven.org/nintendo-entertainment-podcast-episode-294-we-rock/ The Nintendo Entertainment Podcast is here! And the guys will have a lot to talk about in terms of gaming as well as game development! The first standing! The guys discuss the world premiere of Splatfest! The guys were all Team Rock and won Splatfest!!! But what were the guys thoughts on the Splatoon 3 […]]]>

The Nintendo Entertainment Podcast is here! And the guys will have a lot to talk about in terms of gaming as well as game development!

The first standing! The guys discuss the world premiere of Splatfest! The guys were all Team Rock and won Splatfest!!! But what were the guys thoughts on the Splatoon 3 event game? Or what else were they playing?

Then in the news, the guys talk about the Nintendo Direct Rumors, the new Pokemon that may return the bird, Dragalia Lost is going to be actually lost soon, MORE Nintendo Switch Pro Rumors, and more!

Finally, in the main event, the guys talk about Masahiro Sakurai’s final thoughts and discuss what they learned from him! What have been their favorite lessons from Papa Sakurai so far?

So sit back, relax and enjoy the Nintendo Entertainment Podcast!

Remember, we want YOUR suggestions for opening themes for future episodes of the podcast! Send your NES, SNES, N64, Game Cube, Game Boy, Game Boy Color, Game Boy Advance or Nintendo DS suggestions via Twitter! You can reach Tri-Force Todd at @Guardians_ComicTellius Tyler at @TylerKelbaugh94or Wario Will at @shadowz596! AND, you can reach us on our podcast handle @NEPPodcast!

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There’s a chance we’ll have another Capcom against SNK – https://snesheaven.org/theres-a-chance-well-have-another-capcom-against-snk/ Wed, 31 Aug 2022 01:07:25 +0000 https://snesheaven.org/theres-a-chance-well-have-another-capcom-against-snk/ Capcom and SNK dominated the 2D fighting scene in the 90s and were fierce competitors, until they joined forces and released SNK vs. Capcom: Card Fighters Clash in 1999 and Capcom vs. SNK a year later. Although the latter was not the best game, it was still a huge hit and got a sequel masterpiece […]]]>

Capcom and SNK dominated the 2D fighting scene in the 90s and were fierce competitors, until they joined forces and released SNK vs. Capcom: Card Fighters Clash in 1999 and Capcom vs. SNK a year later. Although the latter was not the best game, it was still a huge hit and got a sequel masterpiece in 2001 called Capcom vs SNK 2.

The last major project released by these two companies was SNK vs. Capcom: SVC Chaos for the arcade and Neo Geo in 2003 and finally SVC: Card Fighters DS for the Nintendo DS in 2006. Since then, the two companies haven’t really done anything together. .

But during the EVO fighting game tournament, which had been rested for two years due to the pandemic, Capcom and SNK released a joint statement with artwork from their games. And it really brought some memories back to life, and luckily it looks like the two companies want to do something together again.

Talk to VGCKing of Fighters XV creator Yauyuki Oda had this to say about a possible Capcom vs. SNK 3:

“Certainly in the future, this is something that I think everyone on all sides, in both parties, is interested in making a reality. Especially after we saw the reaction to the [EVO posters]…it helped us reconfirm that it’s probably one of the most sought after things by the fighting game community around the world.”

So…fingers crossed, shall we?

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