Nintendo japan – SNES Heaven http://snesheaven.org/ Mon, 09 May 2022 18:37:38 +0000 en-US hourly 1 https://wordpress.org/?v=5.9.3 https://snesheaven.org/wp-content/uploads/2021/06/icon-12-150x150.png Nintendo japan – SNES Heaven http://snesheaven.org/ 32 32 Reggie Fils-Aimé takes another cheeky swipe at Mother 3 fans on Mother’s Day https://snesheaven.org/reggie-fils-aime-takes-another-cheeky-swipe-at-mother-3-fans-on-mothers-day/ Mon, 09 May 2022 18:33:03 +0000 https://snesheaven.org/reggie-fils-aime-takes-another-cheeky-swipe-at-mother-3-fans-on-mothers-day/ Reggie Fils-Aimé may have left Nintendo of America, but he certainly hasn’t forgotten his role as president of the company and all the fan engagement he had during his tenure. The Regginator has a story to lightly tease Mother 3 fans, especially those who continue to demand an official English translation of the beloved Japan-only […]]]>

Reggie Fils-Aimé may have left Nintendo of America, but he certainly hasn’t forgotten his role as president of the company and all the fan engagement he had during his tenure. The Regginator has a story to lightly tease Mother 3 fans, especially those who continue to demand an official English translation of the beloved Japan-only Game Boy Advance title. Make sure your body is ready because yesterday Reggie struck again.

Since May 8 was Mother’s Day in the United States, Reggie thought it was the perfect time to once again stoke the fires of the Mother 3 debate by sharing some fun fan art.

Reggie took the cult title more seriously last week, when he revealed that Mother 3 was, in fact, supported for 3DS and Wii U Virtual Console versions in the old days.

The beloved businessman has also been making headlines unrelated to Mother 3 lately, following the launch of Reggie’s latest book, Disrupting the game: from the Bronx to the top of Nintendo, which is now available in hardcover, digital and audiobook formats. Recent stories that have emerged from the book include how he thought the Game Boy Micro was a mistake before its launch, and how it pushed for a lower introductory price for the 3DS but was rejected by Nintendo.


Written by Reece Heather

Lifelong Nintendo fan and longtime editor at Zelda Universe, Reece will be forever grateful to him for somehow dodging the naughty list of Christmas 1998, when Santa gave the gift that changed. his life from a Nintendo 64 with Super Mario 64, Banjo-Kazooie, and Mario Kart 64. When he’s not playing games, Reece usually reads Punisher comics, delving helplessly into the weirdest depths of anime and manga, or hang out with his cocker spaniel Gracie – the sweetest girl ever!

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6 Asian Sports Owners Breaking Down Barriers and Creating New Opportunities https://snesheaven.org/6-asian-sports-owners-breaking-down-barriers-and-creating-new-opportunities/ Sat, 07 May 2022 21:26:28 +0000 https://snesheaven.org/6-asian-sports-owners-breaking-down-barriers-and-creating-new-opportunities/ From 1991 to the present, we would go from zero Asian owners in major American sports to 6, including one woman. So what has changed? We can all turn to a small Japan-based video game company that decided to take a big risk. Businessman and then Nintendo president Hiroshi Yamauchi became the first Asian-born owner […]]]>

From 1991 to the present, we would go from zero Asian owners in major American sports to 6, including one woman. So what has changed? We can all turn to a small Japan-based video game company that decided to take a big risk.

Businessman and then Nintendo president Hiroshi Yamauchi became the first Asian-born owner of an American professional sports franchise when he bought the Seattle Mariners from MLB in 1992.

His administration would go on to transform the franchise with the likes of Ken Griffey Jr. and they even paved the way for the first Japanese star to break into American sports and achieve success with Ichiro Suzuki in 2001.

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nintendo

This move also paid off as Suzuki is considered one of the greatest baseball players of all time. He might never have had the opportunity to showcase his talent on the world stage without this deal.

July 1st marks the 30th anniversary of this historic event that changed the game and while they may not own the Mariners anymore, Nintendo really did.

The presence and influence of Asian leaders has been imperative in opening more doors for the Asian community. These 6 current Asian franchise owners in American professional sports are leading the way

Kim Pegula, Buffalo Bills & Sabers

Kim is a Korean-American businesswoman born in Seoul. At 5 years old, she was adopted by an American family and it goes without saying that she was very successful. In 2011, she and her husband purchased the NHL franchise, Buffalo Sabers. And they wouldn’t stop there.

Three years later, they would also buy the legendary Buffalo Bills from the NFL. In 2018, she officially became president of Pegula Sports and Entertainment, making her the first female president in NHL and NFL history. His presence as an Asian-American sports owner not only helps pave the way for people of color, but women as well.

Kim shares her mission and the dynamics of her journey

Shahid Khan, Jacksonville Jaguars

Shahid Khan is a Pakistani-American tycoon. In 1967, at the age of 16, Khan moved to the United States. He would go from doing dishes for $1.20 an hour to earning an engineering degree.

Khan excelled in the automotive industry and bought the Jacksonville Jaguars in 2011. Becoming an Asian sports owner, in 2012, he made the cover of Forbes magazine as the face of the American dream.

Khan recounts the journey of an immigrant to Pakistan at 16, towards a life of champagne and luxury

Dr. Edison Miyawaki, NFL and NBA

Dr. Edison Miyawaki was born in Honolulu, Hawaii and raised in Hiroshima, Japan. He then attended high school in Hawaii, then played baseball at Loyola.

“Doc” has always been a sports enthusiast and even before becoming one of the few Asian sports owners, he helped help Hawaiian student-athletes achieve their athletic dreams.

In 1994, he became the first Japanese American to acquire a stake in an NFL franchise. He became a minority owner of the Cincinnati Bengals and also invested in the Boston Celtics of the NBA.

Doc shares how hard work and serendipity led to his success

Vivek Ranadive

Vivek Ranadive is an Indian-American business executive and philanthropist. He grew up in Mumbai India and showed a high level of intelligence at a young age.

He would go on to graduate from MIT with a bachelor’s and master’s degree. Vivek would also go on to earn an MBA from Harvard Business School. In 2010, he became the first person of Indian descent to own an NBA franchise, the Golden State Warriors.

In 2013, he would sell his share of the Warriors and Vivek and his partners would buy a majority share of the Sacramento Kings. He also currently serves as president of the franchise. It’s crazy that he arrived in a position of Asian sports owner because he never touched a basketball until he was 40 years old.

From never touching a ball to coaching his daughter, to NBA owner

Joseph Tsai

Joseph Tsai was born in Taiwan and later became a naturalized citizen of Canada. Tsai would attend Yale and become a successful lawyer.

His journey took a random turn and through his network he partnered with Jack Ma and eventually became the Executive Vice President of Alibaba. In 2019, Tsai and his wife Clara would become the majority owners of the Brooklyn Nets.

They also led the group that owns the WNBA team New York Liberty as well as the MLS LA FC franchise. To say that Tsai is taking on the role of Asian sports owner would be an understatement.

Joe Tsai shares the impact of Barclay’s Center on the community and founded the Asian American Foundation

warren woo

Warren Woo is the founder of Breakaway Capital Holdings of the National Hockey League. In 2007, his group took possession of the Nashville Predators. A graduate of UCLA and Stanford, he discovered a love for hockey while attending LA Kings games in the late 80s.

Warren is a true sports fan and supports and advocates for the creation of additional opportunities for people of color and for socio-economically disadvantaged groups. He’s not shy about being open about his Asian pride.

Warren Woo is proud to be an Asian-American NHL owner

10k80

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Everything we know about the Super Mario movie https://snesheaven.org/everything-we-know-about-the-super-mario-movie/ Thu, 05 May 2022 15:45:00 +0000 https://snesheaven.org/everything-we-know-about-the-super-mario-movie/ (Pocket-lint) – There’s a Mario movie coming on the pike – we know a lot about it, but there are plenty of details about the film that are still up in the air. From its cast to when you can expect to watch it, we’ve rounded up all the key facts for you here. Super […]]]>

(Pocket-lint) – There’s a Mario movie coming on the pike – we know a lot about it, but there are plenty of details about the film that are still up in the air.

From its cast to when you can expect to watch it, we’ve rounded up all the key facts for you here.

Super Mario movie release date

We have a firm release date for the Mario movie – Nintendo announced it was delayed to early 2023 but thankfully provided concrete dates.

This means that you will be able to watch the film in theaters on April 7, 2023 in the US, with a UK date yet to be confirmed.

Super Mario movie trailers

Although the movie has been known for quite a long time, we haven’t even seen a still of it, let alone a trailer.

That leaves a lot of room for speculation about what kind of art style the animated feature will use and how closely we can expect it to resemble various games in the long-running series. As soon as screenshots or trailers are released, we’ll add them here for you to check out.

The cast of the Super Mario movie

Nintendo has garnered a lot of attention for its cast announcements around the film in 2021, with a host of voice actors confirmed for the film.

Most attention has been focused on the central casting of Chris Pratt as Mario, who has drawn criticism due to the number of films the main man has starred in.

Other fun cast bits include Jack Black as the seemingly irrepressible Bowser and megastar Anya Taylor-Joy as Peach. You can find the full list of confirmed cast below:

  • Chris Pratt as Mario
  • Anya Taylor-Joy as Princess Peach
  • Charlie Day as Luigi
  • Jack Black will play Bowser
  • Keegan-Michael Key as Toad
  • Seth Rogen as Donkey Kong
  • Fred Armisen as Cranky Kong
  • Kevin Michael Richardson as Kamek
  • Sebastian Maniscalco as Spike

Super Mario movie story

Another big area that’s up in the air for the next movie is what kind of story it will tell – there’s obviously a certain cyclical rhythm to the games’ simple stories of princesses saved and villains defeated.

We’ll have to wait for more to see exactly how much storytelling Nintendo is planning for the movie, or if it’ll be similar barebones.

Written by Max Freeman-Mills.

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Random: F-Zero X’s announcer voice was inspired by Ridge Racer https://snesheaven.org/random-f-zero-xs-announcer-voice-was-inspired-by-ridge-racer/ Tue, 03 May 2022 21:30:00 +0000 https://snesheaven.org/random-f-zero-xs-announcer-voice-was-inspired-by-ridge-racer/ Image: Nintendo Inspiration can come from all sorts of places, and part of F-Zero X certainly does. Former Nintendo of America Associate Producer Jim Wornell has revealed inspiration for the voice of the game announcer. And it came from some other popular racing game from the 90s – Ridge Racer. In an interview on the […]]]>
Image: Nintendo

Inspiration can come from all sorts of places, and part of F-Zero X certainly does. Former Nintendo of America Associate Producer Jim Wornell has revealed inspiration for the voice of the game announcer. And it came from some other popular racing game from the 90s – Ridge Racer.

In an interview on the Kiwi Talkz podcast, Wornell talks about his time working as an associate producer on the high-speed racing game N64. He was approached by Nintendo of Japan, who were looking for some voices for the game’s announcer – a pretty crucial role for a racing game. Wornell was contacted specifically because he had overseen voice work on Star Fox 64.

Reusing the same Seattle studio he had used for Star Fox 64, Wornell and two other employees recorded their lines for Mr. Zero (that’s the announcer’s name), and Wornell was cast, who admits ” I kind of wanted the gig, so I made sure I nailed it.”

When host Reece Reilly asks about Wornell’s preparation, his approach was a bit unconventional:

“I also played a lot of Ridge Racer, and I kind of modeled my voice on the Ridge Racer announcer because I thought, you know, he has this big inflection. And I know when you record stuff, you always have to crank up your volume a bit more, your emotion, because otherwise it sounds flat.”

Well, there really isn’t a better inspiration for a loud, excitable, intense announcer than the guy from Ridge Racer, really – just go listen! Of course, we all know the iconic Riiiidge Raceeerrrrr — it’s one of the most evocative vocal clips of the ’90s — but there’s real energy to that voice through all of Mr. Zero’s announcements.

We think Wornell did a good job too! We all remember “Too bad! You lost your machine!” and that scary laugh, right? Obviously there’s a bit of futuristic distortion in there, but that Ridge Racer inspiration is apparent.

Wornell didn’t just do voice work on F-Zero X either. He had learned a few lessons working on a different game on the oft-derided Virtual Boy:

“I did the voiceover work for Galactic Pinball for Virtual Boy, and I remember thinking when I did it, I thought I looked cool, but when I come back and play the game, I sound really flat, so if I’m going to keep doing this, I have to improve. So I made sure that when I recorded the voiceover work for F-Zero, I was on my game.”

Those were the only two games Wornell did voice work for at Nintendo, but he was bug-bitten as a result. And while he doesn’t have any major credits to his name, he says it’s “great fun” although he admits it’s a “tough business”.

Reilly’s interview with Wornell is a fascinating listen, revealing the secrets and constraints of graphic design at Nintendo during the N64 and GameCube years, including the crunch on Zelda: Ocarina of Time and the many logo iterations for Metroid Prime.

Listen to the whole episode below and let us know your favorite F-Zero X announcer lines in the comments!

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Console Gaming Peripherals Market – An In-Depth Study by Key Players: Nintendo – ManufactureLink https://snesheaven.org/console-gaming-peripherals-market-an-in-depth-study-by-key-players-nintendo-manufacturelink/ Mon, 02 May 2022 01:26:39 +0000 https://snesheaven.org/console-gaming-peripherals-market-an-in-depth-study-by-key-players-nintendo-manufacturelink/ Mraccuracyreports the leading exclusive provider of market research reports has published a report on Console game peripherals Market. The report covers the market landscape and its growth prospects over the next few years. The report also includes a discussion of the impact and recovery from Covid-19, opportunities and strategies to drive growth. “The final report […]]]>

Mraccuracyreports the leading exclusive provider of market research reports has published a report on Console game peripherals Market. The report covers the market landscape and its growth prospects over the next few years. The report also includes a discussion of the impact and recovery from Covid-19, opportunities and strategies to drive growth.

“The final report will add the analysis of the impact of COVID-19 on this industry.”

the“Console Gaming Peripherals MarketThe industry research report 2022-2027 gives in-depth analysis at global, regional and country level. Its vast repository provides important statistics and analytical data to give a complete understanding of the market. The report is beneficial for strategists and industry players to plan their future business strategies. The Console Gaming Peripherals Market research report is majorly based on the factors that the companies complement the market and that factor which is useful and valuable to the business.

List Of TOP KEY PLAYERS in Console Gaming Peripherals Market Report are:

nintendo

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The research study on the global Console Gaming Peripherals Market offers a detailed overview of the factors influencing the global business scope. The Console Gaming Peripherals market research report presents the latest market insights, analysis of current situation with upcoming trends and breakdown of products and services. The report provides key statistics on the Console Gaming Peripherals market status, size, share and growth factors. The study covers data of emerging players, including: competitive landscape, sales, revenue and global market share of key manufacturers.

To understand how the impact of Covid-19 is covered in this report

Global Console Gaming Peripherals Market: Drivers and Restraints

The research report has integrated the analysis of different factors which are increasing the growth of the market. It constitutes trends, restraints and drivers that transform the market either positively or negatively. This section also provides the scope of different segments and applications that can potentially influence the market in the future. Detailed information is based on current trends and historical milestones. This section also provides an analysis of production volume in the global market and each type from 2022 to 2028. This section mentions the production volume by region from 2022 to 2028. Price analysis is included in the report based on each type from year 2022 to 2028, manufacturer from 2016 to 2022, region from 2016 to 2022 and world price from 2022 to 2028.

A thorough assessment of the restrictions included in the report portrays the contrast with the drivers and gives room for strategic planning. Factors that overshadow the growth of the market are pivotal as they can be understood to devise different bends for getting hold of the lucrative opportunities that are present in the ever-growing market. Additionally, insights into the opinions of market experts have been taken to better understand the market.

Global Console Gaming Peripherals Market: Segment Analysis

The research report includes specific segments by region (country), by manufacturer, by type and by application. Each type provides information about the production during the forecast period from 2022 to 2028. By Application Segment also provides the consumption during the forecast period from 2022 to 2028. Understanding the segments helps in identifying the importance of various factors contributing to the growth of the market.

Based on the product,This report displays the production, revenue, price, market share and growth rate of each type, primarily split into:

Handle, earpiece.

Based on end users/applications,This report focuses on the status and outlook for major applications/end users, consumption (sales), market share and growth rate for each application, including:

Original, Refurbished

Regional Analysis For Console Gaming Peripherals Market:The Console Gaming Peripherals Market report examines the essence of the market across many regions of the world and helps to understand not only the market size but also its future growth prospects.

  • North America
  • United States
  • Canada
  • Europe
  • Germany

Key Reasons to Buy Console Gaming Peripherals Market Report:

  • The analysis of the report by geography highlighting the consumption of the product/service in the region also indicates the factors that are affecting the market in each region
  • The report presents the opportunities and threats faced by the vendors in the global Console Gaming Peripherals Industry
  • The report indicates the region and segment expected to grow the fastest
  • Competitive landscape that includes major players’ market rankings, along with new product launches, partnerships, business expansions, and acquisitions.
  • The report provides comprehensive company profiles including company overview, company information, product benchmarking and SWOT analysis for key market players.
  • The report presents the current and future market outlook of the industry with respect to recent developments, growth opportunities, drivers, challenges and restraints in emerging and developed regions.

Years considered for this report:

  • Historical years: 2018-2022
  • Reference year: 2022
  • Estimated year: 2022
  • Console Gaming Peripherals Market Forecast Period: 2022-2028

Some of the key questions answered in this report:

  • What will be the market growth rate, growth momentum or market acceleration during the forecast period?
  • What are the key factors driving the Console Gaming Peripherals market?
  • What was the size of the emerging Console Gaming Peripherals market by value in 2022?
  • What will be the size of the emerging Console Gaming Peripherals market in 2027?
  • Which region is expected to hold the highest market share in the Console Gaming Peripherals market?
  • What trends, challenges and barriers will impact the development and sizing of the Global Console Gaming Peripherals market?
  • – What are sales volume, revenue, and price analysis of top manufacturers of Console Gaming Peripherals market?

With tables and figures helping analyze worldwide Global Console Gaming Peripherals market trends, this research provides key statistics on the state of the industry and is a valuable source of guidance and direction for marketers. companies and individuals interested in the market.

Detailed TOC of Global Console Gaming Peripherals Market @ https://www.maccuracyreports.com/reportdetails/reportview/531099

Main points of the table of contents:

1 Console Gaming Peripherals Market Overview
1.1 Product Overview and Scope of Console Gaming Devices
1.2 Console Gaming Peripherals Segment by Type
1.2.1 Global Console Gaming Peripherals Market Size Growth Rate Analysis by Type 2022 VS 2027
1.3 Console Gaming Peripherals Segment by Application
1.3.1 Global Console Gaming Peripherals Consumption Comparison by Application: 2016 VS 2022 VS 2027
1.4 Global Market Growth Prospects
1.4.1 Global Console Game Peripherals Revenue Estimates and Forecasts (2016-2027)
1.4.2 Global Console Gaming Peripherals Production Estimates and Forecasts (2016-2027)
1.5 Global Market Size by Regions
1.5.1 Global Console Gaming Peripherals Market Size Estimates and Forecasts by Region: 2016 VS 2022 VS 2027
1.5.2 North America Gaming Console Estimates and Forecasts (2016-2027)
1.5.3 Europe Console Game Peripherals Estimates and Forecasts (2016-2027)
1.5.4 China Gaming Console Estimates and Forecasts (2016-2027)
1.5.5 Japan Gaming Console Estimates and Forecasts (2016-2027)

2 Market Competition by Manufacturers
2.1 Global Console Gaming Peripherals Production Market Share by Manufacturers (2022-2028)
2.2 Global Console Gaming Peripherals Revenue Market Share by Manufacturers (2022-2028)
2.3 Console Gaming Peripherals Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.4 Global Console Gaming Peripherals Average Price by Manufacturers (2022-2028)
2.5 Manufacturers Video Game Peripherals Production Sites, Area Served, Product Types
2.6 Console Gaming Peripherals Market Competitive Situation and Trends
2.6.1 Console Gaming Peripherals Market Concentration Rate
2.6.2 Global Top 5 and Top 10 Console Gaming Peripherals Players Market Share by Revenue
2.6.3 Mergers and acquisitions, expansion

3 Production and Capacity by Region
3.1 Global Gaming Console Peripherals Production Market Share by Regions (2022-2028)
3.2 Global Console Game Peripherals Revenue Market Share by Regions (2022-2028)
3.3 Global Video Game Peripherals Production, Revenue, Price and Gross Margin (2022-2028)
3.4 North America Console Game Peripherals Production
3.4.1 North America Console Gaming Peripherals Production Growth Rate (2022-2028)
3.4.2 North America Gaming Console Peripherals Production, Revenue, Price and Gross Margin (2022-2028)
3.5 Europe Console Game Peripherals Production
3.6 China Game Console Peripherals Production
3.7 Japan Game Console Peripherals Production

4 Global Console Gaming Peripherals Consumption by Regions
4.1 Global Console Gaming Peripherals Consumption by Regions
4.1.1 Global Console Gaming Peripherals Consumption by Regions
4.1.2 Global Console Gaming Peripherals Consumption Market Share by Region

5 Production, Revenue, Price Trend by Type
5.1 Global Console Gaming Peripherals Production Market Share by Type (2022-2028)
5.2 Global Console Game Peripherals Revenue Market Share by Type (2022-2028)
5.3 Global Game Console Peripherals Price by Type (2022-2028)

6 Consumption Analysis by Application
6.1 Global Gaming Console Peripherals Consumption Market Share by Application (2022-2028)
6.2 Global Gaming Console Peripherals Consumption Growth Rate by Application (2022-2028)

7 key companies profiled
8 Gaming Console Manufacturing Cost Analysis
9 Marketing channel, distributors and customers
10 Market Dynamics
11 Production and Supply Forecast
12 Consumption and Demand Forecast
13 Forecast by Type and Application (2022-2027)
14 Research finding and conclusion
15 Methodology and data source

Continued……..

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Pokémon GO x Pokémon Air Adventures Global Event Detail, Mega Latias and Mega Latios Debut https://snesheaven.org/pokemon-go-x-pokemon-air-adventures-global-event-detail-mega-latias-and-mega-latios-debut/ Fri, 29 Apr 2022 19:00:17 +0000 https://snesheaven.org/pokemon-go-x-pokemon-air-adventures-global-event-detail-mega-latias-and-mega-latios-debut/ It’s been a busy week with multiple announcements for Pokémon GO and Niantic isn’t stopping. This time it’s the long-delayed Pokémon Air Adventures event and its new global event for 2022. As it’s been a year since it was originally announced, there are a few new changes to the event – to namely the addition […]]]>

It’s been a busy week with multiple announcements for Pokémon GO and Niantic isn’t stopping. This time it’s the long-delayed Pokémon Air Adventures event and its new global event for 2022. As it’s been a year since it was originally announced, there are a few new changes to the event – to namely the addition of two Mega Evolved Pokemon. Thanks to the revamped mechanic of Mega Evolution, Trainers will soon come face-to-face with Mega Latias and Mega Latios.

To note: The trailer above contains incorrect event dates.

From Tuesday, May 3, 2022, at 10:00 a.m. to Sunday, May 8, 2022, at 8:00 p.m. your local time, the Pokémon Air Adventures Global Event will feature a variety of “flying” and Flying-type Pokémon (and Meowth taking off at new) . Mega Latias and Mega Latios will be available through Mega Raids and if caught during the event (the standard non-Mega forms) these two will experience charged attack special moves.

Since this event is a promotion for Pokémon Air Adventures – a themed airplane experience set in Japan – a costumed Pokémon will be available. Flying Pikachu returns, but there are a few differences here. Worldwide, the Flying Pikachu with Pastel-Colored Balloons will be available in the wild and in Field Research Task encounters. However, trainers attending a special ticketed event in Okinawa, Japan will encounter a special flying Pikachu with red, yellow, and orange balloons. Things could change at the last minute, but so far this Flying Pikachu variant is only advertised as catchable on the official Japanese Pokémon GO blog (along with being featured in the Global Event banner). Additionally, participants in Japan will also have access to an additional exclusive costumed Pikachu (wearing a button down shirt) and an expanded Pokémon pool that includes Corsola.

Along with the revamped Mega Evolution mechanic and Mega Raids plus the addition of Mega Kangaskhan and then updates to this year’s Pokémon GO Fest 2022 in June… it’s been a really big Mega Raiding week for trainers and will not. stop by as we enter next week. Happy catching and raiding in Pokémon GO, Trainers!


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Pokémon GO Fest 2022 Event Details Announced, Tickets Now Available https://snesheaven.org/pokemon-go-fest-2022-event-details-announced-tickets-now-available/ Thu, 28 Apr 2022 19:51:06 +0000 https://snesheaven.org/pokemon-go-fest-2022-event-details-announced-tickets-now-available/ Nearly a month after its first announcement, Niantic has leaked even more details about this year’s Pokémon GO Fest. The event, which follows on from the previous two Pokémon GO Fest events, will not be limited to certain locations and will feature free and paid ticket options. Niantic outlined what trainers can expect for Pokémon […]]]>

Nearly a month after its first announcement, Niantic has leaked even more details about this year’s Pokémon GO Fest. The event, which follows on from the previous two Pokémon GO Fest events, will not be limited to certain locations and will feature free and paid ticket options.

Niantic outlined what trainers can expect for Pokémon GO Fest 2022 via the official Pokémon GO blog this week. The event will take place over two days (Saturday June 4th and Sunday June 5th) and will be followed by a special final event which will take place months later on Saturday August 27th (which will be paid and will cost US$10.99, but GO Fest 2022 ticket holders will receive the ticketed version at no additional cost).

For the first day of Pokémon GO Fest 2022, it will follow a similar layout compared to previous events. From 10:00 a.m. to 6:00 p.m. your local time, usually rotating hours will be in effect alongside themed confetti effects. The habitat themes for this year are city, plains, rainforest, and tundra. Some Pokemon – including a new Pokemon event (an unannounced costumed Pikachu) and shiny Pokemon that will be available in-game for the first time (Shroomish, Numel, Karrablast, Axew, and Shelmet) – are described in the blog in addition to what Pokémon will be available through Incense. For Unown collectors, get excited because Unowns B, G, O, and U will spawn during the event via Incense and all will have shiny forms available (so grab yourselves).

As for the second day of the event, it’s all about Raid Battles! Niantic teases that “a certain Pokémon will debut in Pokémon GO” via Five-Star Raids. The raid list is a little short right now, but we’ll definitely know more as we get closer to the event. What Niantic will disclose is that trainers, regardless of ticket purchase, will have access to a special research short story and trainers will be able to catch Pokemon that were featured the day before.

Throughout the event, Trainers will have access to a free Pokémon GO Fest 2022 t-shirt for their avatar and can participate in the Global Challenge Arena (although Day 1 is limited to ticket holders).

With all of this information, Niantic has updated the Pokémon GO Fest site with this year’s information, including a handy chart that breaks down the differences between the free version of the event and the paid version. Trainers who want to experience the full event will want to pick up a Pokémon GO Fest 2022 for US$14.99″ (or the equivalent price tier in your local currency, plus applicable taxes and fees) through Sunday. June 5, 2022, 4:00 a.m. local time Tickets cannot be purchased with PokéCoins Tickets for this event are non-refundable (subject to applicable law and exceptions set forth in the Terms of Service) .

The Pokémon GO Fest 2022 fun won’t stop after June 5, as in-person events will take place in the United States, Germany, and Japan (which are subject to change) in July and August. Ticket details for these events have yet to be announced.


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How Nintendo’s pink character became the game’s surprise hero https://snesheaven.org/how-nintendos-pink-character-became-the-games-surprise-hero/ Wed, 27 Apr 2022 05:32:36 +0000 https://snesheaven.org/how-nintendos-pink-character-became-the-games-surprise-hero/ Kirby celebrates his birthday on Wednesday, after 30 years of being one of the most family-friendly faces in the game Parental and political outrage over video games such as Mortal Kombat, Wolfenstein 3D, and Night Trap made 1992 one of the most controversial years in video game history. However, it was also the same year […]]]>

Kirby celebrates his birthday on Wednesday, after 30 years of being one of the most family-friendly faces in the game

Parental and political outrage over video games such as Mortal Kombat, Wolfenstein 3D, and Night Trap made 1992 one of the most controversial years in video game history.

However, it was also the same year that one of the most family-friendly faces in the video game world was born: Kirby.

The unique big-eyed pink ball is still featured in chart-topping titles, 30 years after the original game was released.

For Eliza Sharp, founder of online fan account Kirby Kirby Informer, the character has stood the test of time because her games stand out so much from the competition.

“Each Kirby game has its own little gimmick, but it makes them different and unique from each other,” she says. “It draws me in and makes me excited for the next title in the series.”

These have included a robotic costume or the character teaming up with animal friends like a hamster named Rick.

Eliza’s introduction to the franchise came thanks to her older brothers’ copy of Kirby: Canvas Curse on the Nintendo DS and says she “basically fell in love” with the character from the start.

Kirby is popular for a multitude of reasons, from its music and family appeal to the variety and consistency of games spanning three decades. Plus, as Negative World noted, “Kirby has a great design. It’s expressive, iconic, instantly recognizable, and easy for kids to draw. A perfect fit for the protagonist of a Game Boy game. It’s simple, but it works extremely well. .”

Although Kirby games are generally the same all over the world, there is a marked difference in marketing and promotion in some regions, especially between Japan and America. The most noticeable change being that the character usually smiles in the cover art of Kirby games in Japan, while in America Kirby has an angry expression.

In an interview with Gamespot, Kirby: Triple Deluxe director Shinya Kumazaki explained that, for the Japanese version of the games, “the most powerful image of Kirby is this cute image, we think it’s the one that appeals to the widest audience”.

Kumazaki suggests Kirby’s cute images “attract the most people to play” in Japan.

The game’s developer, HAL Laboratory, is involved in all aspects of the games, including packaging, according to Kumazaki. However, Nintendo of America has the final say for the US market. Kumazaki says that a “tough Kirby who fights really hard is a more attractive sign of Kirby, so that’s what we’re showcasing in the United States.”

The character was first seen in 1992 in Kirby’s Dream Land on the Nintendo Game Boy.

Cover of Kirby's Dream Land

The character was originally white, before adopting the now famous pink color

Created by Masahiro Sakurai, the character was known as Popopo during development, with the famous design being just a placeholder at the time.

It’s believed that Super Mario creator Shigeru Miyamoto originally wanted Kirby to be yellow, but Sakurai intended the character to be pink.

When Kirby’s Dream Land was released in North America and Europe, its color had yet to be confirmed to Nintendo colleagues in the West. And with the original Game Boy visuals providing no clues, they had no idea what color it was supposed to be.

They opted for white, which it appeared as on the original title cover and game cartridge. By the time the next game in the series was released, Kirby had his now-famous coloring.

He was seen as pink in Kirby’s Adventure, while Sakurai and his team also added the crucial “duplicate” function in which he could mimic other characters’ abilities.

In total, there have been over 30 Kirby titles over the past 30 years, cementing the character’s status as a video game icon. Creator Sakurai only made a fraction of Kirby’s back catalog, but he voiced the iconic antagonist King Dedede in Kirby 64: The Crystal Shards.

After creating three Kirby games, Sakurai went on to create another much-loved Nintendo exclusive series, Super Smash Bros, in which Kirby often appears.

“Lack of substance”

Although most Kirby titles have been well received and praised for introducing new elements, some games in the series have been criticized for being too simple to complete.

With the inclusion of computer-controlled characters who work alongside the player, Kirby Star Allies, released for the Nintendo Switch in 2018, was met with criticism from critics like Alex Huebner at iMore.

“While playing a Nintendo classic is always enjoyable, Kirby Star Allies seems to be a bit too easy,” Huebner wrote. “There are elements that make him interesting enough to keep playing, but I wouldn’t consider him a first choice.

“The ease of the levels was disappointing. I was hoping for a classic Nintendo challenge, and instead it felt more like hands-on. While this might be great for young kids playing, it doesn’t give much- long-term thing. Kirby fans who are more skilled.”

Screenshot Kirby Star Allies

One reviewer said Kirby’s “surgically deployed cuteness is more than enough to overcome his relative emptiness”

Others felt that there was less to explore during levels compared to previous titles. However, the game was widely praised for its local multiplayer co-op element.

Following the release of the latest installment – Kirby and the Forgotten Land on Nintendo Switch in March 2022 – video game journalist Ash Parrish of The Verge felt that while fun, it also lacked real substance, comparing it to Daddy’s beard.

“There’s a cotton candy allegory to draw here,” she said. “Just like carnival confection, Kirby is fluffy, cute, pink and very sweet. It looks appealing and is so much fun to eat, but the minute you put it in your mouth, it dissolves. Gone if quickly, you barely noticed it was there.

“That’s what it’s like to play Kirby and The Forgotten Land; fun for the time being, but without any real substance. And that’s okay – the surgically deployed cuteness of Kirby and the Forgotten Land is more than sufficient to overcome its relative emptiness.”

unlikely inspiration

In an interview with Game Informer at E3 in 2011, Miyamoto confirmed that an American lawyer had partly influenced his decision when choosing the character’s final name.

In 1984, John Kirby successfully defended Nintendo when Universal Studios sued the company over alleged similarities between King Kong and Donkey Kong.

Miyamoto, who got to know the attorney during the trial, said Kirby was on a list of names they were looking for for the character. When downsizing, the team liked the idea of ​​the two having a connection.

The other element of the name is that, according to Miyamoto, cute characters in Japan often had very sweet names, and he thought “Kirby” sounded harsh.

The legendary game designer recalled how he found the juxtaposition of a cute character with a “very funny” harsh-sounding name and thus, Kirby was born.

Screenshot Kirby Star Allies

Various characters have been introduced to the series over the past three decades

Over the years, the series has expanded beyond video games with an animated television show called Kirby: Right Back at Ya!, as well as several comic book series.

Eliza thinks Kirby is unlike any other video game protagonist, and the character had a pretty big impact on her while she was growing up.

“I would play with him in Smash Bros as much as I could, try to play my brother’s games, and play anything that had Kirby on it,” she recalled. “Overall, he would just make me happy and he would be my safe place.”

With competitive sales figures and generally positive reviews, the latest title in Kirby’s series held off other big Q1 2022 releases, such as Horizon: Forbidden West and Elden Ring.

This suggests that one of the oldest characters in gaming is still as versatile and beloved as ever. However, in an increasingly competitive landscape, Kirby will have an uphill battle to remain popular and engaging for another 30 years.

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Dragon Ball games are only found in Japan https://snesheaven.org/dragon-ball-games-are-only-found-in-japan/ Mon, 25 Apr 2022 14:30:00 +0000 https://snesheaven.org/dragon-ball-games-are-only-found-in-japan/ Since its debut in Shonen Jump in 1984, Dragon Ball has become one of the most popular and recognizable anime series of all time. Like many popular shows, Dragon Ball has received many video games throughout its run and even a few after. But since it took a few years for the series to reach […]]]>

Since its debut in Shonen Jump in 1984, Dragon Ball has become one of the most popular and recognizable anime series of all time. Like many popular shows, Dragon Ball has received many video games throughout its run and even a few after. But since it took a few years for the series to reach an international audience, there are a number of games based on Dragon Ball that have only ever seen a release in Japan.

RELATED: Best Dragon Ball Z Video Games

Although Dragon Ball is receiving international recognition, there are still even newer games that have never been released outside of Japan. Here is a selection.

ten Dragon Ball: The Great Uncharted Region of Dragons

Dragon Ball: Dragon Daihikyou, or Dragon Ball The Great Unexplored Dragon Region, when translated into English, was the first Dragon Ball game. It was released in 1986 for the Super Cassette Vision console – a platform only available in Japan and Europe by Epoch.

Dragon Daihikyou is a vertical shoot ’em up where Goku rides his flying nimbus as he defeats enemies, receives power-ups from his allies, and collects dragon balls. Dragon Daihikyou is simpler than later games based on the series. Despite being exclusive to an older console, the game has never been re-released or remade for another platform.

GAME VIDEO OF THE DAY

9 Dragon Ball Z: Assault! The Saiyans

Dragon Ball Z: Kyoshu! Saiyan, or Dragon Ball Z: Assault! The Saiyans was released on the Famicom in 1990 and is the first game based on Dragon Ball Z instead of the original series. As can be seen from the title, Kyoshu! Saiyan mainly covers the Saiyan saga of Dragon Ball Z, the first arc of the sequel series. It also features events and characters from Dragon Ball Z The Dead Zone, the first Dragon Ball Z movie.

The game was also included in the J-Legend Retsuden compilation for the Nintendo 3DS in 2013, alongside its sequel, Dragon Ball Z 2: Gekishin Freeza!!, or Dragon Ball Z 2: A Fierce God Freeza!!


8 Dragon Ball Z: Super Saiya Legend

Dragon Ball Z: Super Saiya Densetsu, which translates to Dragon Ball Z: Super Saiya Legend in English, was released in 1992 for the Super Famicom and was the first Dragon Ball Z game created for the console. Super Saiya Densetsu is a remake of Kyoshu! Saiyan and Gekishin Freeza!!, combining the two games into one.

RELATED: DLC Characters We Have Yet to See in Dragon Ball FighterZ

Unlike the two games it was based on, Super Saiya Legend does not include any events from the anime filler arcs or the movies, making it more accurate compared to the original manga. Super Saiya Densetsu also features an increased number of playable characters compared to its predecessor.


7 Dragon Ball Z Gekito Tenkaichi Budokai

Dragon Ball Z: Gekito Tenkaichi Budokai, or Dragon Ball Z: A Fierce Battle at the Number One Under Heaven Martial Arts Gathering, was released on the Famicom in 1992. Gekito Tenkaichi Budokai came with a device known as the Datach Joint Rom System , a card reader that can add characters and objects to the game based on scanned cards.

Gekito Tenkaichi Budokai had 19 playable characters in total, but the player needed their respective cards to play as them. In a way, Gekito Tenkaichi Budokai could be considered a predecessor to Dragon Ball Heroes, as both use card-reading technology.


6 Dragon Ball Z Side Story: Plan to Eradicate Saiyans

Released in 1993 for the Famicom, Dragon Ball Z Side Story: Plan To Eradicate The Saiyans is relatively well known to fans due to its OVA adaptation and the 2010 remake of said OVA that was included with copies of Dragon Ball Z: Raging Blast 2.

Plan To Eradicate The Saiyans has its own story instead of just adapting the various sagas from the manga and anime series. For this reason, Plan To Eradicate the Saiyans has two original characters, truffle scientist Dr. Lychee and Hatchiyack, a supercomputer created by Dr. Lychee that eventually grows into a deadly and powerful fighting machine.


5 Dragon Ball Z The Greatest Legend of Son Goku

Released in 1994 for the PC Engine – or the TurboGrafx-16 in North America – Dragon Ball Z: Idainaru Son Goku Densetsu, or Dragon Ball Z: The Greatest Son Goku Legend, is a fighting game where the story is structured like Gohan telling his little brother Goten about the most formidable enemies their late father had faced.

Because of this, the story ends after Goku dies after trying to save the world from Perfect Cell’s planet-destroying explosion. The game also has three playable characters, Kid Goku, Adult Goku, and Teen Gohan, so its roster is much smaller than those featured in previous games.


4 Dragon Ball Z: Goku Hishoden

Dragon Ball Z: Goku Hisoden, or Dragon Ball Z: Goku’s Soaring Legend, was released for the original Game Boy in 1994 as the first Dragon Ball Z game for the handheld console and covered the end of the 23rd World Martial Arts Tournament. and the Saiyan Saga.

RELATED: The Best Handheld Anime Games, Ranked

In addition to the story mode, the game also has a training mode, a world martial arts tournament mode, and a game mode that can only be accessed by playing the game using a Super Game Boy. The following year, it also had a sequel called Dragon Ball Z: Goku Gekitoden, or Dragon Ball Z: Goku’s Fierce Battle, which covers the Freeza saga.


3 Anime Creator: Dragon Ball Z

Anime Designer: Dragon Ball Z is similar to the many series-specific anime and filmmaking games released throughout the 90s and early 90s. It was released in 1996 for the Pippin Atmark console, a console exclusive to Japan created from a partnership between Apple Computer and Bandai Digital Entertainment.

Although the game includes plenty of footage from Dragon Ball Z and even a few from Dragon Ball GT, there doesn’t seem to be much from the original series, and the reason for this is unknown. Despite Dragon Ball Z’s popularity, the game remained exclusive to the Pippin Atmark, never seeing a release on other platforms.


2 Dragon Ball Z2V

Dragon Ball Z 2 V is an updated version of Dragon Ball Z Budokai 2 which was released in 2004 and only available through a giveaway from V-Jump magazine, where they gave away 2,000 copies of the game to participating readers.

The game added new alternate costumes for several characters, an updated World Martial Arts Tournament stage, and no saves as it was already 100% complete. It was also the first game in the Budokai series to feature a playable character from the movies, as two of Freeza’s alternate costumes are actually Cooler and Meta-Cooler, respectively.


1 Dragon Ball Kai: Ultimate Butoden

Dragon Ball Kai: Ultimate Butoden was released for the Nintendo DS in 2011 and is the ninth game in the Butoden series and the first and only console game to use the Dragon Ball Kai name.

In addition to a Story Mode that spans the Dragon Ball Z sagas from the Saiyan Saga to the Kid Buu Saga, Ultimate Butoden also features a Practice Mode, Challenge Mode, Versus Mode, and customization mode where players can change costumes for each character. King Kai also makes his first and only playable appearance in the game, although he does not fight in the series.

NEXT: The Best Anime Fighting Games, Ranked


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Best Nintendo 3DS-exclusive games to download before the eShop closes https://snesheaven.org/best-nintendo-3ds-exclusive-games-to-download-before-the-eshop-closes/ Sat, 23 Apr 2022 18:42:44 +0000 https://snesheaven.org/best-nintendo-3ds-exclusive-games-to-download-before-the-eshop-closes/ The Nintendo 3DS was Nintendo’s last “true handheld” before the Nintendo Switch merged the company’s two models into a hybrid console and was a more than worthy successor to the hugely popular Nintendo DS console, which sold for 75, 94 million since its launch in early 2011. Production of new models ceased in September 2020 […]]]>

The Nintendo 3DS was Nintendo’s last “true handheld” before the Nintendo Switch merged the company’s two models into a hybrid console and was a more than worthy successor to the hugely popular Nintendo DS console, which sold for 75, 94 million since its launch in early 2011.

Production of new models ceased in September 2020 and soon the 3DS will be officially retired. Nintendo plans to shut down the console’s eShop entirely in March 2023, along with the Wii U eShop. This means gamers will no longer have access to the digital storefront or the hundreds of games that have launched on the computer. pocket, including many system exclusives.

March 2023 is the date set for the complete shutdown of the eShop, but players have an even smaller window to make their final purchases on the 3DS and Wii U. It will still be possible to redownload games and DLCs , to receive software updates. , and play online on Wii U and 3DS for the “foreseeable future” after that, however.

On May 23 this year, both storefronts will stop allowing users to add funds from external payment options like debit cards. Nintendo eShop Cards can still be used to add funds until August 29, but it’s more complicated than just adding the exact amount and could leave you with unused funds.

If you’ve ever wanted to check out certain games and franchises on 3DS, now is the time to grab them digitally, as they won’t be available for a long time and several publishers are staging massive sales on the platform before external payment options kick in. are interrupted. And, if you need recommendations on 3DS-exclusive games to try, here are some of the best options.

3DS games to grab before the eShop closes

Maiden of Liberation

Do you like any of Suda51’s over the top action titles like more heroes? Then Maiden of Liberation is a must-have as a Grasshopper Manufacture 3DS exclusive shooter published by Level-5.

The entire plot is based on a high school girl who becomes president of New Japan and must fight off an alien invasion in her mecha suit. Typical Suda content crammed into an easily consumable title.

Pocket card jockey

It’s rare to see the Game Freak name attached to titles that don’t include Pokemon in some form, but Pocket card jockey is another example of the studio’s talent for creating interesting little experiences when it has time to do so.

In a strange marriage between horse racing and the traditional Golf/Solitaire-style card game, players will be tasked with successfully completing rounds to help their horse win races. The better they perform, the better the horse can do as it goes through a rather convincing game loop.

Phoenix Wright/Apollo Justice/Professor Layton vs. Phoenix Wright: Ace Attorney

It’s obvious to anyone who loves Phoneix Wright or Apollo Justice since several titles in the franchise are presented as digital-only games on 3DS in the West. spirit of righteousness and Double destiniesalong with their DLC, should be a top priority for anyone trying to fill their 3DS libraries.

the Professor Layton vs. Phoenix Wright: Ace Attorney crossing is also a 3DS exclusive which is incredibly expensive to obtain physically, so you might want to grab it digitally while you can.

Tier 5 Game Jam Gems

Level 5 has already been mentioned twice on this list if you’re counting it developed Professor Layton vs. Phoenix Wright: Ace Attorney. The company has done amazing things on the 3DS, releasing dozens of games of varying sizes. However, one thing that should not be overlooked is the collection of smaller games developed by several famous developers like Keiji Inafune and Yasumi Matsuno as part of its Game Jam Guild series.

All of these games are worth looking into for the price, and you’re bound to find at least one worthwhile, so here’s a comprehensive list. (Not including Maiden of Liberationwhich was also part of this initiative.)

  • Friday Monster Attack! A Tokyo Tale
  • crimson veil
  • Insects against tanks!
  • Aero Portier
  • Omasse Arms Shop
  • The Damrey spacecraft

Pushmo, Crashmo, Stretchmo

A trilogy of innovative and creative little platformers centered around pulling and pushing blocks. The simple concept plays with your expectations and can be quite tricky, but the games are definitely worth checking out, especially if you like the cute and colorful aesthetic.

Denpa men series

Possibly the weirdest trilogy of titles ever released on a Nintendo console, Denpa men The series makes maximum use of the augmented reality (AR) features of the 3DS by having players capture Denpa Men to form a party to explore dungeons using the system’s camera.

It would be a disservice to leave such a creative set of games off this list, as they have to be experienced to understand. However, they probably won’t be coming to a future console anytime soon, especially since the mobile version was shut down in 2019.

These are just a small selection of games featured on a massive eShop, and don’t even include most of the core 3DS library games like Kid Icarus Uprising or the system Pokemon games, but these can also be purchased physically. Here are some additional digital-only suggestions you can check out while browsing before they’re gone.

  • Nintendo Pocket Football Club
  • nap party
  • Dillon’s Rolling Western
  • Sega’s 3D remastered titles
    • Includes gems like 3D Gunstar Hero and 3D output
  • by Nintendo 3D Classics series
    • Understand Kirby’s Adventure and Child Icarus
  • Rusty’s Real Baseball
  • HarmoKnight
  • everything and everything Picross securities
    • Including 3DS exclusive My Nintendo Picross: The Legend of Zelda: Twilight Princessonly available on MyNintendo for 1,000 Platinum Points
  • We need protectors
  • ikachan
  • Pokemon Virtual console released

Don’t forget to take advantage of ongoing publisher sales to grab some of the games that might be easier and cheaper to get digitally than physically.

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