Glyph Review (Nintendo Switch, PC)

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I feel like Glyph doesn’t really know what he wants to be.

The problem is, Glyph doesn’t want to be all that, though. It constantly pushes you to do speedruns and time trials, trying to bounce and fly as quickly as possible.

On the one hand, it is very clearly a 3D ball platform game in the lineage of games like Super Monkey Ball, not to mention Marble Madness and all of its successors. You roll a ball, you jump from platform to platform – all of this sounds very familiar to you if you’ve played any of the many games like this (not to mention the many other games that feature levels of skill). ball rolling).

It’s not the worst idea in the world. I mean, given that many older titles have established what the formula is for games like this, why not try something new?

It’s a bit of a shame, because not only is it nice to see a game try new things, but Glyph is quite charming with its little steampunk bug main character and the other steampunk-y bugs scattered throughout all levels you encouraging and handing out pieces of the game’s lore. Plus, there’s something soothing about floating from platform to platform – even if that’s not what the game intended.

The problem, however, is that Glyph’s controls and camera aren’t precise enough to perform speedruns. Rather than allowing yourself to jump and land exactly where you want each time, you’ll find yourself constantly floating in the air and then slowly moving towards the platforms beneath you. Add to that a camera that doesn’t always move as quickly or as easily as you want it to, and you can see why there’s a huge gap between what the game wants you to do and what it actually lets you do. .

Because there is such a disconnect between what it wants to be and what it really is, it’s unclear whether to recommend Glyph. He’s not far from what he sets out to do, but he still delivers enough that if you can ignore his failures, there’s some pretty decent game lurking underneath.

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