Reggie discusses the failure of Kinect and the Wii U during a Seattle-area Q&A

Reggie File-Aimé continues his eternal press tour for his book disrupt the game, stopping at a Third-Place Books store in Lake Forest Park, Washington (suburb of Seattle) to answer a Q&A session about his time at Nintendo. Thanks to GameXplainwe have excerpts from Q&A fragments – in particular, the part where he talks about failure.

First, he was asked about the failure of the Kinect, Microsoft’s competing device to the Wii’s motion controls. Reggie’s diagnosis is two-pronged – first, that the device simply didn’t have enough development and content support even though the tech was there, and second, given that it was a mod complementary, Microsoft had to fight to get people to adopt it. When it was pointed out that the Xbox One bundled the Kinect with the console, Reggie then said the bundle was too expensive, which embarrassed the console as a whole.

Reggie then moved on to another failure – that of Nintendo. His first response to a question about Nintendo’s handling of the Wii U is cheeky (“I was in charge of marketing the Wii U, so honestly I thought it was pretty good”) before moving on to his explanation of what was wrong. : there was no killer app at launch (even though internally the company thought Nintendo Land would be that killer app), there were gaps in release schedules because development for heavy hitters took a while, and Nintendo’s own in-house development tools for HD paled in comparison to third parties like Unreal and Unity. So while the console had some great titles, it wasn’t able to sustain its momentum, and you can see how the Switch rollout avoided all three traps (killer app in Breath of the Wild, an average one big game per month launch year, support for Unreal and Unity). It’s more on the subject than he says in his own book.

GameXplain’s report ends with Reggie answering a humorous question about a legend he’s spent hundreds of hours playing Dragon Quest IX on the DS. He dodges a direct answer, stating that with product testing and long travels, he spent many hours in his DS, 3DS and Nintendo Switch before claiming that if you looked at his playtime on Switch he would have more game time in Breath of the Wild than anyone else in the room. Considering this room was full of Nintendo nerds, that’s a pretty bold claim to make, although there’s a non-zero chance it’s true.

Discover our opinion on Disrupting the game: from the Bronx to the top of Nintendo to learn more about Reggie.

Comments are closed.