Reviews featuring ‘OlliOlli World’, plus the latest releases and sales – TouchArcade
Hello dear readers, and welcome to the SwitchArcade roundup for June 14, 2022. As I mentioned yesterday, I had some business today that took up a lot of my time. Fortunately, our pal Mikhail has come to the rescue with a full review of a game that was released a short time ago and has DLC coming very soon. I have summaries of the few new releases that hit the eShop today, along with the usual sales listings. Unfortunately, I couldn’t cover any news, but at the very least I will mention that a Monster Hunter Rise: Dawn of the Sun the demo apparently arrives today. Let’s go!
Reviews and mini-views
OlliOlli World ($29.99)
the original OlliOlli and its sequel were two of my favorite indie games back when the PS Vita was still running. I loved OlliOlli 2 and keep playing it often on Switch and PS4. When Roll7 and Private Division announced OlliOlli World, I was surprisingly not sold on it. The aesthetics put me off at first, but hearing friends’ impressions and the soundtrack made me check it out. With the new OlliOlli World DLC released this week on all platforms, I wanted to cover the base game first before the VOID Jumpers expansion. Having now played OlliOlli World on Steam Deck and on Nintendo Switch, I’m blown away by its quality in almost every way.
What made the original OlliOlli special games, was a combination of tight controls, level design and soundtracks. OlliOlli World is an improvement in almost every way, and I don’t say that lightly given that I consider OlliOlli 2 as one of the best indie games of all time. There’s a story where the team clearly put some effort into it with memorable characters talking to you before and after levels, but I just wanted to skip that to get to the next level. The combo possibilities are endless with the number of combos you can do alongside the new tricks, but the way it all comes together in the levels is what makes it special.
You learn the basics first, something I was pretty bored doing after spending dozens of hours in previous games, but it’s worth it once I finally see the upgrades and upgrades made by the team itself to the chaining, grinding and basic combo. the skills you take for granted at the start of the game. As you go through different levels and learn new mechanics, things get harder and harder. OlliOlli World has track changes within levels giving you branching paths to either opt for more difficult routes within a level or to meet specific requirements. There’s also a ton of flexibility in chaining combos, and later levels are true tests of your skills.
Except for actual levels, hints, possibilities and biomes (with gorgeous visuals), OlliOlli World adds character customization with many cosmetic unlocks through levels. I liked this aspect of the game a lot more than I expected with the color and creativity of the clothes, skateboards, and skateboard items. This game deserves a good artbook alongside a physical release. I guess Private Division will make one once the DLC is released.
With the exception of some performance issues on Switch that mostly affect the non-gaming parts, my biggest complaint with OlliOlli World is dialogue. In the beginning, if you keep pressing A to go to the next level or continue, you will trigger a dialogue with your companions that cannot be skipped. The way to skip it is to press B instead of A before starting this level. It’s a small problem, but it’s a reminder of how much the Splaton 2 intro is every time you launch the game. Luckily, OlliOlli World don’t waste a minute like Splaton 2 Is.
Visually, OlliOlli World looks great both docked and portable. After playing it at 1440p on my monitor via the PC version, it scales well on Switch and looks gorgeous on the OLED display. It also performs well with the 60fps target which feels good while gaming. There are some issues before and after levels with a few levels later struggling occasionally but that’s never been so bad than some other ports on Switch.
The OlliOlli games have great e-licensed music and OlliOlli World rivals Death Stranding with how much great music this has made me discover over the past few weeks. This complements the excellent sound effects to create an experience that only Roll7 has been able to offer so far. As long as I haven’t played OlliOlli World on PS5 yet to find out how the team took advantage of the DualSense controller, the Nintendo Switch version’s HD Rumble is awesome and this version is a great way to play OlliOlli World.
I hope we get an update that just allows us to turn off dialogue or skip it faster, because that’s my only gripe with the game itself. The Nintendo Switch port of OlliOlli World is surprisingly great too, with no major performance issues during gameplay. If you enjoyed the first two games, this is an absolutely brilliant sequel. OlliOlli World is one of the best games of the year so far and I can’t wait to see how the DLC will build on it. -Mikhail Madnani
SwitchArcade Rating: 4.5/5
Merlin’s Hand ($29.99)
This is a turn-based roguelite RPG that has had quite a positive reception in its computer version. Exploration is mostly about making choices along certain nodes, while combat plays out in a kind of light tactical RPG. The theme is quite interesting, crossing Arthurian legends with cosmic horror. The main criticism seems to boil down to it being a bit too repetitive, with the rogue elements perhaps not doing enough to keep things fresh.
Hard Supaplex ($9.99)
It’s more Supaplexbut it is very, very hard. Not really. Don’t even think about playing it until you’ve completed all the levels in the original Supaplex. You’ll have a pretty hard time if you do. But if you’ve been through this pleasant rock dashstyle game and crave something spicier, by all means.
I love finding critters! – Collector’s Edition ($9.99)
This is an entry-level hidden object (animal?) game in the vein of previous versions for dogs and cats. This one takes a more general approach, and that’s probably the right move since the other games couldn’t properly stick to their themes as they were. Either way, if you like finding critters, now is your time to finally shine.
(North American online store, US prices)
Not much happening with either roster today, but if you want to catch up on some monster hunter or seek a second chance on this great discount for the dogma of the dragon, you’re lucky. Nothing too wild about the outbox, but it will only take you a second to take a look yourself.
Select New games on sale
Nancy negative ($7.49 from $14.99 until 6/21)
Darth Arisen Dragon’s Dogma ($9.99 from $29.99 until 6/23)
Catch the stars ($1.99 from $2.99 until 6/27)
gentle drift ($2.31 from $3.85 until 7/1)
Monster Hunter Generations Ult. ($11.99 from $39.99 until 7/4)
Rise of the Monster Hunter ($30.59 from $59.99 until 7/4)
Monster Hunter Stories 2 ($29.99 from $59.99 until 7/4)
Outbreak: contagious memories ($14.99 from $29.99 until 7/4)
Sales end tomorrow, Wednesday, June 15
Chiki-Chiki Boxy Racers ($4.99 from $9.99 until 6/15)
Death come true ($11.19 from $15.99 until 6/15)
Ecstasy ($9.89 from $14.99 until 6/15)
Hextones ($1.99 from $2.99 until 6/15)
MilkChoco ($20.99 from $29.99 until 6/15)
Deluxe Necrosphere ($3.99 from $7.99 until 6/15)
New land ($12.24 from $24.99 until 6/15)
P.3 ($1.99 from $4.99 until 6/15)
tiny metal ($7.49 from $14.99 until 6/15)
Toki ($2.08 from $14.90 until 6/15)
Tokyo Dark: Memory ($9.99 from $19.99 until 6/15)
That will suffice for today, my friends. Today I visited a member of my family in the hospital; tomorrow I will go to a different hospital for my own test results. Fingers crossed and all that. It shouldn’t take too long, so provided the news isn’t, you know, absolutely horrible, you can probably expect a typical Wednesday roundup with a few new releases, sales, and maybe a bit of new. Hope you’re all having a good Tuesday and, as always, thanks for reading!