Sorrel Side Quests: ‘Ghost Trick: Phantom Detective’ Is The Best Game No One Has Played

The Nintendo DS is still, 18 years after its triumphant release, the second best-selling console of all time. Everyone had a DS, which likely contributed to the enduring appeal of its most popular franchises.

Although developer Akihiro Hino removed the eponymous protagonist, the phenomenal Professor Layton the series saw regular releases for over a decade after its debut; the Mystery Dungeon series saw its second American release in the form of the DS spin-off, Pokemon Mystery Dungeon, which spawned its own series of still-running dungeon-crawling RPGs; and, of course, the ace lawyer seriesstarting with Phoenix Wright: Ace Lawyer remains a massive juggernaut – but few know the later (higher) title of its creator.

Ghost Trick: Ghost Detective was developed by ace lawyer creator Shu Takumi as an extension of what he wanted the finale to be ace lawyer Title. The game follows Sissel, a dead man who wakes up in a junkyard with no memory of his life or death. The following are a series of puzzles that Sissel can solve by possessing objects in her immediate area and briefly rewinding time.

ghost stuff stands out from ace lawyer in a few important ways. The Ace Attorney series, for all its legendary status on the DS family of consoles, never had much to do with the hardware’s infamous touchscreen, having been originally developed for the DS’ non-touchscreen predecessor, the GameBoy Advance.

In contrast, ghost stuff was imagined from the ground up with the strengths of the DS in mind, and Takumi’s creative instincts put it to better use than almost any other game in the console’s history. It also has a much more cohesive history than any of the ace lawyer games released before it, ditching the episodic structure of its sister series in favor of a more conventional mystery structure where every clue feeds the story at the center. It’s not just Takumi’s follow-up to ace lawyer – in almost every way – ghost stuff is an evolution.

There is another distinction between ghost stuff and ace lawyerghost stuff didn’t make a lot of money. Unfortunately, shortly after the game’s release, it dropped off the Japanese sales charts and never made a dent in the United States.

Despite rave reviews, The ghost towers The publishers, Capcom, didn’t see it as an up-and-coming cult franchise but rather the game that nearly cost them their financial relevance in its release year. Any hopes of a follow-up to the match were easily dashed and Shu Takumi was sent back to his old position to lead a new one. ace lawyer Game.

Takumi’s Last Main Line ace lawyer Game, Apollo Justice: Ace Lawyer borrows a lot from ghost stuff. It has the most cohesive narrative of any game in the series, and it uses the DS touchscreen quite a bit (though nothing that comes close to what ghost stuff accomplished). It’s a sensible sequel, both to its immediate predecessor in its own series and to its creator’s latest original effort. It’s a great game – one of my favorites, actually – but it’s not original. It’s not ghost stuff.

Since The ghost towers A notorious failure, Capcom still hasn’t abandoned the little DS game that couldn’t do it. There will probably never be a sequel and Shu Takumi is still working on the ace lawyer sub-series, but in 2012, ghost stuff has been ported to iOSalongside a free demo, and over the ensuing decade it has received consistent updates to keep it playable on modern hardware. ghost stuff like a series is dead, but in a small corner of its publisher’s efforts, it’s not gone. It’s not a corpse. He’s a ghost.

Sorrel Kerr-Jung is a freshman studying games and animation at Ohio University. Please note that the columnist’s views and opinions do not reflect those of The Post. Do you agree? Tell Sorrel by tweeting her @gendertoad.


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